At most we'd re-link worlds every 3 months.Worlds that are paired will have lower population caps.
Many high ranking worlds in EU will not be linked with another world. We can link many worlds together, though in this Beta worlds will only have a single partner (if they are linked at all).World Linking is not a complete fix for population imbalances but we felt it was a necessary step.Language/National worlds will only be paired with other worlds of the same language.Will not release world pairings in advance to reduce gaming the system.Let's get some Living World under our belt, then see what makes sense. As to legendaries, we can't sustainably develop them in the form we had been, so they remain a question mark.Maybe we'll bundle Living World and the quarterly update. There will be more Living World, less rework of existing features.
Stay tuned for my impressions of the update shortly. If you're going to read the patch notes (here) just be sure to have a drink ready - they're absolutely enormous.Īs for the Ask Me Anything, Dulfy has put together a TL:DR that everyone should take a look at. There's also a roundup of most of the new features here. Mike O'Brien who is now leading development has posted a fairly good overview of what the patch encompasses. The patch notes are absolutely enormous and bring with them a whole host of changes. Although I haven't yet published my thoughts on the new Guild Wars 2 Spring Update, I have to say it looks and sounds awesome.